lunes, 18 de abril de 2011

Races

Aqui les posteo las razas que me han pedido hasta el momento si me piden mas las agregare a este mismo Post

Sand Giant

STR +4
DEX +2
CON +2
WIS +2
CHA +2

Large Size
Land Speed 40 ft, Borrow 10ft
Low-Light Vision
+4 Natural AC
Weapon Familiarity - Sand Blaster
Immune to Fire and Vulnerable to Cold
Meld into stone 1/day (Caster level Equal HD)
Statue 1/day (Caster level Equal HD)
Heat Shimmer - Blur 3/day (Caster level Equal HD)

Mind Flayer

STR +2
DEX +2
CON +2
INT +4
WIS +2
CHA +2

Medium size
Land Speed 30ft
DArkvision 60ft
+1 Natural AC
Natural Weapons - 2 tentacles (1d4)
Mind Blast 3/day (Caster level Equal HD)
Spell Resistance 10 + HD
Telepathy - Player can comunicate with any person he knows no more than 100ft away

Githzerai

DEX +4
WIS +2
INT -2

Medium size
Land speed 30ft
Darkvision 60ft
MageArmor 3/day (Caster level Equal HD)
Daze 3/day (Caster level Equal HD)
Feather Fall 3/day (Caster level Equal HD)
Spellresistance 5 + HD

Githyanki

DEX +2
CON +2
INT +2
WIS -2

Medium size
Land Speed 30ft
Darkvision 60ft
Daze 3/day (Caster level Equal HD)
MageArmor 3/day (Caster level Equal HD)
Mage Hand 3/day MageArmor 3/day (Caster level Equal HD)
Dimesion Door 3/day MageArmor 3/day (Caster level Equal HD)

Dracotaur

STR +4
DEX +2
CON +2
INT +2
CHA +2

Large size
Land Speed 50ft
Low-light Vision
Darkvision 60ft
Natural Weapons - 1d8 Bite & 1d8 Tail
+2 Natural AC
Immunity to magical sleep effects
Spit Fire - 3/day on a ranged touch attack, does 2d6 Fire
damage on a direct hit & 1d4 to all in a 5ft radius
splash, then immediately goes out. Range
increment of 20ft

Rakasha

STR +2
DEX +2
CON +4
INT +2
WIS +2
CHA +2

Medium size
Land Speed 40ft
Darkvision 60ft
+2 Natural AC
+2 Racial bonus Bluff
Natural Weapons - Two Claws (1d4) & Bite (1d6)
Damage Reduction 5/Good, Piercing
Spell Resistance 5 + HD

Minotaur

STR +4
CON +2
INT -2
CHA -2

Large size
Land Speed 30ft
Darkvision 60ft
+1 Natural AC
Natural Weapons - Gore (1d8)
+2 Racial bonus Perception
Proficiency with GreatAxe
Special Attack - Powerful Charge (on a successful hit with a charge you do and aditional 2d6)

Warforged

CON +4
WIS -2
CHA -2

Medium size
Land Speed 30ft
+2 Armor Bonus to AC
5% Arcane failture chance
Light Fortification - 25% chance of Negate Critical hit and sneak attack
Natural Weapons - Slam (1d4)
Immunity to Sleep, Paralysis, Poison, Diseases, Nausea, Fatigue, Exhaustion, Sickening and Energy Drain
warforged dont eat, sleep and beath
warforged dont naturally heal
Can be healed with Repair Spell

Warforged Charger

STR +4
CON +4
INT -2
WIS -2
CHA -2

Large size
Land Speed 30ft
+5 Armor Bonus to AC
Damage Reduction 2/adamantine
5% Arcane failture chance
Moderate Fortification - 75% chance of Negate Critical hit and sneak attack
Natural Weapons - Slam (1d8)
Immunity to Sleep, Paralysis, Poison, Diseases, Nausea, Fatigue, Exhaustion, Sickening and Energy Drain
warforged dont eat, sleep and breath
warforged dont naturally heal
Can be healed with Repair Spell

Warforged Scout

DEX +6
STR -2
WIS -2
CHA -2

Small size
Land Speed 20ft
+2 Armor Bonus to AC
5% Arcane failture chance
Light Fortification - 25% chance of Negate Critical hit and sneak attack
Natural Weapons - Slam (1d4)
Immunity to Sleep, Paralysis, Poison, Diseases, Nausea, Fatigue, Exhaustion, Sickening and Energy Drain
warforged dont eat, sleep and beath
warforged dont naturally heal
Can be healed with Repair Spell

Thri-Keen

STR +2
DEX +4
INT -2
WIS +2
CHA -4

Medium Size
Land Speed 40ft
Darkvision 60ft
+1 Natural AC
Sleep Immunity
Multiple Limbs - Thri-kreen have four arms, and thus can take the Multiweapon Fighting feat instead of the Two-Weapon Fighting feat. Thri-kreen can also take the Multiattack feat
Natural Weapons - Claw (1d4) and Bite (1d4)
Leap - Thri-kreen are natural jumpers, ganing +10 racial bonus to all jump checks
Deflect Arrows - Thri-kreen gain the benefit of Deflect Arrows feat
Poison - A Thri-kreen delivers its its poison (Fortitude save DC 11 + Con modifier) with a successful bite attack. The initial damage is 1d6 Dex, and thie secondary damage is paralysis. A thri-kreen produces enough poison 1/day

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